
THE ASYLUM
I wanted to create a short experience to practice my newly-learned level and sound design skills. They were rough at the best, but within two weeks, this buggy yet, functional(semi) horror game managed to truly scare a friend of mine (he seriously refused to continue playing half way through).
I had a great deal of fun with learning and experimenting with animations, and planning many event triggers, in an attempt to immerse the player in this horror narrative.
In this story, you wake up, as a patient of an abandoned mental asylum, you must purge the demonic presence you encounter in your attempt to escape this nightmarish place. Luckily, you find a torch, the light emitted from it will not only guide your way across the dim corridor, but also defend you against the dark presence lurking in every corner.
The skills I hope to showcase in this demo:
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Level design
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Sound design
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Player experience design
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Using cinematic horror tropes
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Quick development cycle




