top of page

THE ASYLUM

I wanted to create a short experience to practice my newly-learned level and sound design skills. They were rough at the best, but within two weeks, this buggy yet, functional(semi) horror game managed to truly scare a friend of mine (he seriously refused to continue playing half way through).

​

I had a great deal of fun with learning and experimenting with animations, and planning many event triggers, in an attempt to immerse the player in this horror narrative.

​

In this story, you wake up, as a patient of an abandoned mental asylum, you must purge the demonic presence you encounter in your attempt to escape this nightmarish place. Luckily, you find a torch, the light emitted from it will not only guide your way across the dim corridor, but also defend you against the dark presence lurking in every corner.

​

The skills I hope to showcase in this demo:

  • Level design

  • Sound design

  • Player experience design

  • Using cinematic horror tropes

  • Quick development cycle

​

  • White LinkedIn Icon
  • White Facebook Icon
  • White Twitter Icon
  • White Instagram Icon
bottom of page