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THE MIMIC

The mimic started with the central focus of exploring a mystery within a science lab. I wanted to create a sense of unease through not knowing what's out there. I took inspiration from 'Prey' and designed a level with numerous objects placed in a bunker.

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The player must find which of these objects are in fact a mimic - a very intelligent monster created using the DNA of a Chameleon.

 

The mimic was my first experience with an FPS game. I had a challenging time coming up with a method to have the mimic constantly change location when the player is not looking. 

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This project took 2 weeks to develop, it was definitely rushed to a playable state, but I got to go out of my comfort zone as a programmer and experiment with level and sound design.

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The skills I hope to showcase in this demo:

  • Level design

  • Sound design

  • Gun modelling and animation

  • Quick development cycle

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